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Great job. As a fellow solo dev I know what it’s like to get your project over that final finish line. Trippy game and a lot of great features. Good luck on your other games!

Thank you!! <3

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Yo! It's like if Anti Chamber was a horror game! I love impossible geometry! Very well done!

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LOVE the concept!! i gotta learn how to make things appear/disappear like that

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ok I am desperate where are the 10 coins, or is it just a red haring 

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Wonderful game. I love every detail of the scenarios and the sensations through all the experience!!! The topics and atmospheres made me trip so hard. 

I have a question tho, what is the music that sounds when walking to this big building right before the entrance, at the pond next to the lion statue  and the candles? Sounds like a traditional drum and kyoto joyful music, I HAVE THIS IN MY BRAIN AND shazam couldn't recognize it. could you tell me the author, where I can find this track?


Thank you. Loved your game.

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I loved the game so much, such a trippy atmosphere and mind bending nature !! had a lot of fun playing it ! you can check out my reaction video below,

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Loved the playthrough!! Glad you enjoyed it :)))

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最高

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extremely great!

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Amazing Game, great work!

Thank you!

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It was amazing, I hope I would be able to create such game one day, keep it up👍

Always available if you ever have any questions! Just keep at it and thanks for the nice comment! :)

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Going crazy, 10 coins needed and only 7 found!

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Hey, j'ai fait une petite vidéo sur ton jeu, l'ambiance est superbe, je me suis chié dessus...Mais superbe expérience ^^

Sugoiiiiiii

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Wow. That was absolutely amazing, I loved every second. It'd be awesome if you could make more of this, maybe a bigger game. I'd be happy to buy it if it had more playable content. It gets the big double thumbs up from the Fool.

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Loved it! I saw Markiplier play it and knew I had to give it a try. Thanks for putting it out on Mac!

The looping feels a lot like PT, but it's not just a looping hallway simulator like every game that's a clone of it. Not being forced to go through the same environment again and again just to see what's changed is a nice deviation from the norm. 

The horror element is definitely there, but it's not a jump scare simulator, either. Rather than being scared- particularly with the spider area- I felt more dread than terror, and that's what most PT inspired games are lacking. Horror can't be whittled down to just scares; there's a spectrum, and too many games out there look for something that can only startle. Penumbra is a good example of the other end, where dread dominates.

As for the environment, I have to admit that I'm a fan. The snow area is a bit dull for my tastes, but it was palatable. What really excited me was seeing the cave open up to the jungle open up to the asian landscape. The transition was very smooth, and the fact that it felt believable helped to offset the "shock" of how it is you leave the environments to go onto the next.

I was disappointed to have the game end so early. I would've loved to have explored the areas more than I got a chance to, and that's another good sign. Leave your audience wanting more, not gasping in relief that the experience is over. 

That's a solid 10 from me. 

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Wow, thank you so much for such a great comment! I'm flattered and also glad that my game isn't some cheap PT knockoff. The fact that you want to play more makes me really happy, and I'm glad you enjoyed the game so much! I would love to get your take on my next game when it comes out.

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Aw, I tried to play it. However, my sad little potato couldn't run my screen recorder and the game at the same time. 


btw I am also a solo dev and it's really commendable that you finished a full project. It's really hard. 

Dang! You could try running at a lower resolution to see if it helps. And thank you! Love to hear from other solos, just keep at it! Don't give up. :)

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I'm really happy I found this game. Firstly, it reminded me how much I love first-person puzzle games.


But more than that, it gives me optimism. I always wanted to make such a game, but always felt like a one-person team would never be able to achieve that. You have proven that assumption wrong. I've been messing about with Unity waiting for an idea to do something with. Maybe I'll have a try at this idea I've been sitting on for so long.


PS. I liked the spider level. I think it could be tweaked (e.g. making it shorter and the spider more aggressive to compensate), but overall that idea was decent.

Wow, thank you so much. I didn't realize creating something by myself could have an impact. Go for it! I believe in you. What worked for me was creating things sequentially, e.g. finishing the snowy tent area and moving on to the first level, second, third, elevator, mask forest, lake, etc. (Also why the spider area wasn't as polished and tested since I did it last and in a hurry.)

Viewing most recent comments 7 to 23 of 93 · Next page · Last page